I created this mausoleum for an unannounced game while at Bedlam Games

I was in charge of modelling  unwrapping, texturing and level building the mausoleum as well as finding ways to create as many modular elements as possible. There is heavy reuse in these elements. The entire crypt was made using the assets that were built for the exterior.

Additional assets such as statues, rocks, and foliage made by Greg Tchjen, Adam Garib and Edwin Chan, respectively.






My Game Jam Games

My Game Jam Games

I’ve done several game jams and have been pretty happy with the results, so I’m sharing them here.

BewareWolf; ToJam 9
All Programming by Matt Rix, All art by me, Design shared between us and Music by Whitker Trebella

Play here: http://mattrix.itch.io/bewarewolf
Watch here: https://www.youtube.com/watch?v=5kTE3q7Kpx4

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Tether; Tojam 8
All Programming by Matt Rix, All art by me, Design shared between us and Music by Whitker Trebella

Tether was meant to be a very simple, super fast to pick up multiplayer game. Players are connected together and use only the movement to jockey for spawning globes of their own colour. Appeared at IndieCade, GamerCamp, WildRumpus, and a variety of other events.

Play it here (in browser)http://struct.ca/games/tether/
Watch it here: https://www.youtube.com/watch?v=4eJ5bDyBm6E&list=UU0OrRSCFkiMg4fJM-Nk6uqQ

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S.O.U.L Survivor; ToJam 7

Programming by Matt Rix and Owen Goss, All art by me, Design shared between us and Music by Whitker Trebella

Play it here (mac only) http://www.streamingcolour.com/blog/2012/05/17/s-o-u-l-survivor/
Watch it here: https://www.youtube.com/watch?v=Xpce1BE99Oc&list=UU0OrRSCFkiMg4fJM-Nk6uqQ&index=21

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