I created this mausoleum for an unannounced game while at Bedlam Games

I was in charge of modelling  unwrapping, texturing and level building the mausoleum as well as finding ways to create as many modular elements as possible. There is heavy reuse in these elements. The entire crypt was made using the assets that were built for the exterior.

Additional assets such as statues, rocks, and foliage made by Greg Tchjen, Adam Garib and Edwin Chan, respectively.